Set paint reason a level.
Call | DclSetShadeLevel | (Xmin, xmax, dx) |
Call | DclSetShadeLevel | (Z, dx) |
Cal | DclSetShadeLevel | (Level1, level2, pattern) |
Cal | DclSetShadeLevel | (Level, pattern) |
Xmin, xmax | < R > | The biggest minimum value of a paint division level. |
Z | < R (:,:) > | The data that wants to divide it paint. |
Dx | < R > | Cutting DX at the time of DX > 0 it makes width. It does NLEV' Reference an inside variable' at the time of DX=0 and about NLEV book of A Tone level is generated. At the time of DX < 0 about INT (ABS (DX)) The Tone level of a book is generated. |
Level | < R (:) > | The array of a level. Size be size (pattern) +1. |
Pattern | < I (:) > | The array that designates a pattern. |
None